Beat the boss gives access to the next world t 2. The first five worlds – which are called The Forest, The Hospital, The Salt Factory, The Hell, The Rapture – each contain twenty levels and end with a boss that is unlocked once seventeen of them completed. The difficulty is high enough, the game especially for an audience of experienced players. The player is caused to store the timing and the route and try again and again but the frustration of failure is compensated by the pleasure of success. The level design is designed so that each level requires extensive testing before they can be successful. If that fails, it starts the level from the beginning, which is not punitive because the levels are rather short if he succeeds the end of the level, an animation showing simultaneously all the previous trials Player launches t 2. In addition to holes in which he must avoid falling, Meat Boy meets along the way various deadly traps, such as circular saws, washing balls, or missile, which kill in one shot. Moreover, it adheres to the walls if he hits them, and can then jump again, allowing it to climb vertical obstacles t 2. Meat Boy has at its disposal a wide variety of jump – notably, running before a jump allows it to be longer – and is easy to control in the air. The game only uses two buttons in addition to those used to direct the character: the first allows to run, the second jump. He must guide in a level using his ability to avoid various traps that lie in its path, and reach the place where Bandage Girl, his girlfriend t 1. The player controls a small cubic character and red called Meat Boy. Super Meat Boy is a platform game in two dimensions t 1. A sequel, Super Meat Boy: Forever, is being developed. The game was a commercial success, flowing to more than one million units in January 2012. Critics view the game as very difficult, perhaps too much to allow all players to enjoy. The precision of the controls, the quality of retro graphics and soundtrack are particularly highlighted. In 2010, he received the prize for the most difficult game on the part of IGN, and the award for best game download GameSpot and GameTrailers. The game music is composed by Danny Baranowsky was already the author of the soundtrack of Meat Boy. The WiiWare version is then canceled due to technical limitations. They plan to release the game in early 2010 on PC and WiiWare, the download platform of the Wii, but the publication date was pushed back because they want to add more content. McMillen designed the artwork and imagine the game structure and levels, while Refenes done programming work The game is tested by their friends and families. Additional levels designed by players can be downloaded free. He has to cross several hundred levels avoiding multiple obstacles that populate them with millimiters jumps. Players control Meat Boy, a small red and cubic character who must save his girlfriend, Bandage Girl, from the yoke of the main enemy of the game, the D r Fétus. It is published onXbox 360viaXbox Live Arcadeon 20 October2010, onWindowsin November 2010, onMac OS Xon 18 November2011viaSteamonLinuxin December 2011 and onPlayStation 4andPlayStation Vitaon 6 October2015. He succeeds Meat Boy, aflash gamefrom a cooperation between McMillen andJonathan McEnteein October2008. Super Meat Boy is avideogame independentdesigned byEdmund McMillenandTommy Refenes, which together form the development studioTeam Meat.
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